So looking at the polycount wiki u have this:
and then this:
There are some differences here especially around the mouth and eyebrow knot areas.
Which one is better or is the first one okay to replicate?I also wish there were more views of the first one like a side (to show the ears), and back as well but they are not available in the wiki.
Replies
You can safely pick either.
The bottom one follows the Pixar face topology design, so personally I would go with that one for the extra reassurance.
For example, a huge dwarf-nose that crosses the space of the eyes, that reference topology would need to be modified to fit this kind of design.
The pixar one has a lot of loops around the eyes due to the big size of the eyes, therefore more consideration needs to be given to tidy these loops up to places like the ears, cheeks, e.t.c.
I feel the first one is great for understanding topology since its lower poly and reads well when it comes to the forms and facial features.
Shows a low poly version of the pixar/disney face loops. Thought someone might find it useful. All credit goes to Sergi Caballer.
This page of his portfolio has some examples of blendshapes under that topology (or similar enough), scroll down a bit:
https://www.sergicaballer.com/portfolio/mario-marian-animum/
There's also Josh Sobel's classic facial rigging course: https://www.joshsobelrigs.com/expressive-facial-rigging
He uses Maya, but most is doable in Blender too. Great material.